• WeeeCore AIOT Handle - AI x IoT Education Kit
  • WeeeCore AIOT Handle - AI x IoT Education Kit
  • WeeeCore AIOT Handle - AI x IoT Education Kit

WeeeCore AIOT Handle - AI x IoT Education Kit


Model: 181061


Weeemake has developed WeeeCore, an AI x IoT education robot controller that is perfect for various teaching scenarios, including school classroom teaching, community teaching, and online/offline training for STEAM, coding, robotics, AI, IoT education, and more. The game-pad structure and rich onboard electronics make WeeeCore highly versatile and useful.


WeeeCore boasts a built-in offline voice recognition module and colorful LED display, creating engaging and attractive human-machine interaction. It also features multiple onboard sensors, including a light sensor and gyroscope, that provide diverse data outputs.

Additionally, WeeeCore has two extension ports that enable you to connect to an extension chassis board and open-source electronic modules. A Type C port allows for power supply and communication with PCs. Five LEDs provide abundant light effects, and a colorful LCD display, onboard microphone, and speaker facilitate audio-video interaction in STEAM education.

WeeeCode programming software supports graphical programming and Python programming, making it accessible to users of all ages, from beginners to professional developers.


Details
Parameter
Lesson Lesson Name Content Point of knowledge
Lesson 1 Underwater Lab - Movement Planning the motion path of a submarine Learn about programming interfaces. Learn about motion-related code, learn to move and turn.
Lesson 2 Underwater Lab - Loop Using a repeat optimization program to make the motion smoother Learn to break down motion, understand dynamic effects.
Lesson 3 Submarine Pilot Designing an intelligent controller for submarine motion Learn about hardware connections for controllers, understand synchronous and asynchronous commands
Lesson 4 Transforming Rumble Elephant Using voice commands to activate a transformation mode, allowing the submarine to imitate a swordfish and navigate dangerous waters Understand character size and shape, the concept of canvas center
Lesson 5 Crossing Underwater Currents The character Rumble is swept away by a vortex and ends up in the lost city of Atlantis Understand character special effects, repeated execution, rate of change, and amount of change.
Lesson 6 Underwater Adventure Designing button controls with conditional statements to help the submarine evade mechanical robot monsters Understand the stage size and control the role movement through coordinates
Lesson 7 Activating Defense System Creating a graphic representation of the defense system Master the method and techniques of drawing polygons.
Lesson 8 Magic of the Robot Beast Designing spatial and fire-based magic for the mechanical robot monsters to destroy the defense system Use stamping to design motion trails.
Lesson 9 Atlantis Expedition (Part 1) Completing a task in which Rumble uses the Zeus shield and Poseidon's trident to eliminate fireballs and drive away the mechanical monsters in Atlantis Learn about code detection, logical operations and "and" and "or".
Lesson 10 Atlantis Expedition (Part 2)
Lesson 11 Artifact Charging Collecting randomly appearing energy minerals to charge the artifact Use variables to keep score.
Lesson 12 Artifact Charging Designing sensors that allow the submarine to automatically navigate through underwater canyons Learn program optimization methods.
Lesson 13 Underwater Biological Sampling (Part 1) Designing a program for Rumble and other underwater characters to collect sea creatures using a spear, starting from the submarine Use all learned knowledge together to optimize programs.
Lesson 14 Underwater Biological Sampling (Part 2)
Lesson 15 Underwater Palace (Part 1) Creating basic controls for Rumble and designing the fireball trajectory while designing victory and defeat mechanisms for the underwater palace challenge Use all previous knowledge to create rich game design.
Lesson 16 Underwater Palace (Part 2) Designing multi-layered maze switching and trap designs to make the game more diverse
Lesson Lesson Name Content Point of knowledge
Lesson 1 Space Travel Designing the orbit of rockets and satellites Use all previous knowledge to create rich game design.
Lesson 2 The Eight Planets of the Solar System Designing models for the orbits of the eight planets around the sun and their revolution cycles Design programs for circular motion and understand astronomical knowledge related to the solar system.
Lesson 3 Our Earth Learn about hardware connections for controllers, understand synchronous and asynchronous commands.
Lesson 4 Tidal Locking Designing a model for the tidal gravity of the Earth-moon system, explaining the phenomenon of tides Create a screen that does not refresh when building blocks are used, and learn about tidal astronomy.
Lesson 5 Through the Wormhole Creating a small animation of Rumble discovering and traveling through a wormhole Design spiral motion programs, understand the concepts of rate and amount of change, and apply sound materials.
Lesson 6 Alien Baby (Part 1) Designing a game where Rumble pilots a spaceship to rescue alien babies hiding in a small asteroid belt while avoiding random meteorites Use random numbers, program for multiple characters, and use color pickers.
Lesson 7 Alien Baby (Part 2)
Lesson 8 Interstellar Communication Designing a dialogue system between Rumble and the alien babies to learn about their home planet Understand the concept of strings, use human-computer interaction to ask questions through code, and allow characters to interact with each other through broadcasts.
Lesson 9 Alien Store (Part 1) Calculating the cost of purchasing supplies and refueling the spaceship Use strings, operations, and comparisons.
Lesson 10 Alien Store (Part 2)
Lesson 11 Alien Monster (Part 1) Designing a program for the alien monsters to roam and attack, accompanied by good sound effects and visual effects Use motion-related code, random numbers, detection-related code, and sound materials together.
Lesson 12 Alien Monster (Part 2) Designing a program for Rumble's spaceship control system, including an electromagnetic shield and weapons to battle the alien monsters Use motion-related code, detection-related code, and sound/material design effects together.
Lesson 13 Time Accelerator (Part 1) Escorting the alien babies back to their planet, Miller, near the large black hole, Kugantuya Use timers and all previous knowledge together.
Lesson 14 Time Accelerator (Part 2) While only a short time has passed on Miller, Earth has undergone several years of seasonal changes, which are designed and displayed on the screen
Lesson 15 Clock on the Spaceship (Part 1) Designing an intelligent clock and alarm clock display on the screen Time conversion algorithms for hours, minutes, and seconds.
Lesson 16 Clock on the Spaceship (Part 2) Design alarms based on time variables.
Name WeeeCore
Chip ESP-WROOM-32
Processor Main processor ESP32-D0WDQ6
Clock frequency 80~240 MHz
Onboard memory ROM 448 KB
SRAM 520 KB
Extended memory SPI Flash 4 MB
Working Voltage DC 5V
Operating system micropython
Wireless communication Wi-Fi
Dual-mode Bluetooth
Physical ports Micro USB port (Type-C)
Extension Connecting Port x 2
Power Port (PH2.0)
Onboard Electronics RGB LED x 5
Light Sensor x1
Microphone x1
Speaker x1
Gyroscope Sensor x1
1.3' TFT LCD Color Display x1
Joystick (5 direction) x1
Button x2
Offline Speech Recognition Module x1
Hardware version V1.0
Dimensions 86 mm × 44 mm × 22 mm (height × width × depth)
Weight 41 g
Name WeeeCore Expansion Board
Working Voltage 4.5V (3AA Batteries)
Physical ports WeeeCore Connection Port X2
Power Port (PH2.0)
Ultrasonic Port
3Pin Port x 4 (support servo, open-source electronics)
I2C Port x 2
Encoder Motor ZH1.5 6PIN x 4
Motor & Wheels Encoder Motor x2
Wheel x2
Caster Wheel x1
Electronics Line Follower Sensor x4
Ultrasonic Sensor x1
Battery Holder x1/Lithium Battery Pack x1 (optional)
Hardware version V1.0
Dimensions 117 mm × 90 mm × 33mm (height × width × depth)
Weight 115 g

Applications of WeeeCore:

  • School classroom teaching for STEAM, coding, robotics, AI, and IoT education
  • Community teaching for technology and innovation education
  • Online/offline training for STEAM, coding, robotics, AI, and IoT education
  • DIY projects for makers and enthusiasts

Fun projects for AI x IoT education:

  • Creating a voice-controlled robot that responds to verbal commands
  • Building a line-following robot using the onboard sensors
  • Designing a smart home automation system using the extension ports and sensors
  • Creating a game using the LED display and WeeeCode programming software
  • Building a drone that can be controlled using the game-pad structure and onboard electronics
  • Creating an interactive art installation using the colorful LED display and audio-video interaction features
  • Designing a smart garden irrigation system using the light sensor and WeeeCode programming software
  • Creating a motion-controlled musical instrument using the gyroscope and microphone
  • Building a weather monitoring station using the onboard sensors and LCD display
Name WeeeCore
Chip ESP-WROOM-32
Processor Main processor ESP32-D0WDQ6
Clock frequency 80~240 MHz
Onboard memory ROM 448 KB
SRAM 520 KB
Extended memory SPI Flash 4 MB
Working Voltage DC 5V
Operating system micropython
Wireless communication Wi-Fi
Dual-mode Bluetooth
Physical ports Micro USB port (Type-C)
Extension Connecting Port x 2
Power Port (PH2.0)
Onboard Electronics RGB LED x 5
Light Sensor x1
Microphone x1
Speaker x1
Gyroscope Sensor x1
1.3' TFT LCD Color Display x1
Joystick (5 direction) x1
Button x2
Offline Speech Recognition Module x1
Hardware version V1.0
Dimensions 86 mm × 44 mm × 22 mm (height × width × depth)
Weight 41 g